As some of you know, I only make stupidly long posts and also like to
brag about being a software engineer with fairly decent experience in QA, automated testing and testing in general (6+ years a C# dev).
This is my personal list of things that either make no sense, are unpleasant, incoherent, or could be improved.
Please feel free to add to the list, I will come back and edit every day.
Numbers are also here to help you quote & provide your own criticism.
Note that is is done with the following optimization mindset, in order of importance :
- Remove redundancy / incoherence
- Reduce time spent in menus/inventory (out of raid)
- Reduce number of clicks / interactions
As you can see I worked under the assumption that the average player wants to spend more time in raid rather than in inventory ; obviously this falls apart if that is not the case. To do that I try to improve time spent on searching / arranging things without creating unecessary automation or remove important/immersive aspects of the game, even in inventory. I also try to improve time spent clicking through various windows as currently a lot of them are done to be fast & easy to for the devs, not for the players. I want to emphasize that I'm okay with that. I know the importance of having sub-optimal navigation to help you find out what your better navigation is. I also know a complete rework is not always possible, that is why I made my list without changing too much of the menus as well as keeping the vibe/current feel of those menus.
Keywords like should
are used as intended ; since this is not a professional report I'm emphasizing here, the meaning of the word is important. Should
means it is adding an improvement over an existing issue, could
means it's a possible improvement but requires further investigation. Would
means investigation was done and is just one possible outcome usually relevant within the context.
Please note that most of us now are very
used to the current UI/UX, which will generate two reactions:
- "It's fine as it is because I can do it quite fast."
- "I don't want it to change again, I'm used to it now."
I cannot emphasize how unefficient it is to let those emotions get the best of you. UI/UX is the study of common sense & ease of use in an interface. You should
never have to get used to anything, it should
be fluid and intuitive. If you think you're fast now, that means it's possible to be slow. This is extremely bad
for a UI/UX standpoint. Everybody should
be able to navigate/understand the menus just as fast the 1st time than the 100th time (ideally). Keep this in mind when you read everything down here, because some stuff you probably won't like at first glance, but you will
get used to it very fast, and you will
gain a lot of time in the future, as well as new players.
1. Autostacking of items
Money & Ammo. When a stackable item or stack of items enter an inventory, it should
autostack itself to an available non-full stack, then fill other available stacks until there aren't any. At that point, the item should
just go at the top of the inventory as it is doing now. Autostacking should
*not* browse for sublayers of inventory.
Items drag & dropped on an inventory slot should
not be auto-stacked either (drag & drop overrides autostacking).
autostack when control clicking, or using "Receive all" from another inventory, or when dropping into a sublayer without
selecting a specific slot.
only stack FiR items together and non FiR items together.
Drag & Dropping would not stack in the same inventory layer. Drag & dropping would override auto stacking.
Dragging over the money case would auto stack in the inventory of the case.
Using Ammo as example here. If you drag & drop directly on a slot (even in an inventory sublayer), you would override autostacking.
2. Highlighting of full stacks
Stacks at full capacity could
be highlighted for easier inventory management.
Many aspects could be used to highlight (either the name of the item, or the value, or the background of the cell)
Apology for the poor photoshop skills
This could be a highlighting method
This could be a highlighting method
3. Consistent item order in hideout craft list
Currently when in the workbench (and I think others? now I doubt), the list of craftable items appears to be random. The order should
always be the same for consistency. Does not provide meaningful gameplay experience to have to "look for the recipe" every time.
4. Collecting crafts
Hideout stations could
display the finished craft on top for easy collection of craft, or there could
be a "Get Items" or "Receive All" elsewhere to avoid unecessary scrolling. This is uncessary if ongoing crafts are moved on top of the list, or if the list is autoscrolled to the ongoing craft.
"Collect All" on station level is not the best idea. If you go in a station, it's probably better that you know what you're collecting. I suggest moving the relevant craft on top or auto scrolling and not adding "receive all" on station level, although it would
be a good help.
This should be investigated.
Receive All or Get Items could be moved or added at the top or bottom of the window.
5. "Receive All" could exist at hideout level
The same way we "receive all" from a trader, it would
be nice to "Receive all" from the hideout. Either in the form of a trader (in which we can receive all / pick manually from) or by instantly putting it in inventory. If there is enough space it just works. If there isn't, it displays an error like it already does.
This is not mutually exclusive with the previous suggestion.
6. Display crafts readyness/collection 6.1
The current behaviour is partially coherent. You get notified when an item is sold, and you get notified when a craft is finished.
You have a display notification "Attachment" style when a trader has something for you, and you should
get a display notification "attachment" style when the hideout has something for you.
Ideally, there should also be such notifications for currently unused station
Receive all on the right, Nutrition unit has finished crafting and Lavatory is currently NOT crafting
be a way of knowing if something is waiting in trader inventory on a global level (quest rewards, money, insurance, unsold market items returns), like the nofication. The "new item" notification could
be always visible as long as items are in the trader inventories, compared to now where it disappears as soon as you either click it or visit the messenger. In this hypothesis, there could
be a change of color in the notification to show that there are still item waiting including
some that haven't been seen yet (to still fulfill the current role of the notification)
Note : CTA = Call to Action, it's the button your user will press 99.3% of the time. Example, in the launcher, it's the "Start Game". Clearly visible, easily accessible, highlighted, much bigger, and at a very common CTA spot. That one is great.
Some others are not. 7.1
. "Receive All" should not
be displayed when there is nothing to receive. 7.2
"Get" in single transaction messages from Ragman could
be removed. There is no reason to take single items from the window when you can receive it all at once.
7.3 A "group collect" Receive all action could
be added when you click on the attachment notification, or as an extra action next to the notification (just like shown on the Hideout in figure 6.0) that would specifically collect all. it would
loop through all conversations and collect all and dump at the top of stash, either until its finished or there is not enough room, in which case it displays an error. It could
also work like the scav case and not pick up anything until you have room, and in that case you would
go in the window manually and/or make room (like we do now). 7.3
The "Receive all" is at the bottom when most CTAs in the game is at the top (dealer tabs, market tabs, character sheet tabs, settings...). Save in the settings is at the bottom too. It is incoherent. It would
make more sense to have all CTAs at the bottom and options/tabs/menus at the top. 7.4
The "DEAL" button in trader view is much smaller and less visible than the "Fill Item" checkbox. The CTA should
be getting more attention than a setting. New players pretty much *never* see it first and look around the "Fill Item" with eyes & mouse.
DEAL should be at the bottom in the current \"Fill Item\" box. Fill Items should be removed entirely. 7.5
be automatically accepted (no need for CTA). I don't see a reason why someone would not accept a quest. The only reason we're Accepting them now is to let the user know he has a new quest. There are other means of notifying players of new stuff : usually notifications. If not, that button should at least be more visible/highlighted. Every new player ( 100%! )
I coach does not see it at first and never
looks at the right spot the first time. 7.6
"Insure All" is the most commonly used button in the insurance screen and could
be emphasized more.
8. Remove "Fill Items"
The Fill Items to automatically fill the trader's requirements should be removed and set as the default behaviour. There is no need to fill items manually nor tell the game to do so.
9. Expire / Delete pending requests
Friend requests should
be cancellable and could
expire. Requests should not be stuck until another
user acts on them. Right clicking the request could
display a "Cancel" or "Delete" request button.
Ideally, the cell should
include a CTA on the right, as the only action I would ever do in a cell in this context is cancel. Opening a submenu with only 1 item means you should not be opening a submenu, but displaying a button where the user right clicked instead.
I can only re-send a friend request to someone that already denied me. This is incoherent.
10. Market Rows
From my somewhat small sample (about 60 players), nobody uses the expand button on the top right of a cell (see below). I think everybody uses the right click on item instead.
An expanded cell with context menu opened, and a collapsed cell
The extra information available on the right is the exact same as a right click, but is hidden behind a left click.
This is incoherent.
The only difference is the profile picture that I only get from expanding, but currently we all have the same one. This would need to be investigated.
This could be an improvement, displaying the CTA's immediately (although BUY is definitely way too small). Notice profile picture on the left 10.1
The expandable cell feature should
be removed altogether, as the other options are available on right click. 10.2
The whole row should
provide the same context menu (right click). 10.3
The "Send friend request" could
be included in the row's context menu, or could
be removed entirely, as right now most requests are missclicks. Adding the Send Friend Request at the bottom of the context menu on the row would
reduce the amount of missclicks. 10.4
Left clicking should not
open the context menu. This is mostly the reason behind missclick friend requests, people double clicking slightly off the item icon sending a friend request by mistake. Now I have 4 just because I was trying to make a screenshot. F's in the chat. This would
be resolved with 10.2 and 10.3. 10.5
Barter items have a "Barter" icon that is redundant, the first and second column are completely irrelevant to the player.
11. Filtering search 11.1
"Filter by Item" should not
filter the browse list. If you're writing a valid keyword in the search field it should
display the correct suggestions. Filtering content is good, filtering suggestions is incoherent. 11.2
be cleared as soon as you type text in the search field. This would
Example 11 11.3
"My Offers" could
not be affected by filters, or could
reset filters. It is more trouble to remove the filter manually every time rather than browsing through the offer list. Currently we never have more than ~10 offers at the same time for most players, which is okay to display without filter. 11.4
Filters should not
overlap with other UI elements, they could
be resized to fit or the expandable filter list could
include more elements so the visible ones fit.
Example 11.4 11.5
The Remember Selected Filter / Reset Filter is unclear. Looks great, feels weird, and should be investigated to be more useful.
12. Context Menu in player lobby
The current lobby with context menu open
All players in this list are looking for a group, there is no need to write a status "Looking for group", it's redundant. The exception is friends, which 99.633...% of the time is the group i'm about to play with. Those are displayed on top.
The only action we do on the list on this screen is the "Invite to group" context menu action. It's a CTA and should not
be hidden in a context menu, especially if the context menu only has one option
. Since recently it has two, but we'll come to that in a minute. 12.1
The invite CTA should
be on the player cell itself. 12.2
The report action should not
be the default one from the context menu 12.3
Since there could be
only one item in the context menu according to 12.1, the report action could
be on the cell as well.
A low quality suggestion for 12.x
13. Trader Buy/Sell
Trader screen needs to be reworked. I won't provide a solution that doesn't completely change how everything looks/works as I stated at the start of the post. That being said this should
Example 13.1 13.1
Buying UI should
When buying, the price of the item is already displayed on the item itself in the trader view.
The price is also displayed a second time in the tooltip of the item if you mouse-over.
The price is also displayed a third time
in the barter area on the right of the image (middle of the screen in game). This is redundant. I understand the item on the right is the physical item "Roubles" in a stack that is paid, like a barter, but it does not need to be displayed a third time. 13.2
Quantity limit (red box in the image) could be
shown in the tooltip ; most of the time people will hit "DEAL" until they get an error insted of actually reading the red box. 13.3
The red box looks like an error even when at 0/x, this is not intuitive. Limited items can be listed in different ways that are not so invasive. We could
add "out of X" at the right side of the quantity box. 13.4
Barter item prices (if we assume 13.1) would
need to also displayed differently. This needs to be investigated 13.5
Selling UI should
Currently selling an item still displays the full available items to BUY
, this is incoherent. Especially from the "Sell" tab. The whole left side of the screen is wasted, and cannot be used. 13.6
Items on the left are not greyed out (even though I can't buy them), but items on the right are greyed out (because I can't sell them). This is incoherent. 13.7
Trader sell space should
be infinite 13.8
be done in a single tab if the whole screen is reworked. There are different levels to this. An easy one I could think :
"Trade" Tab instead of "Buy". Displays the same as the current "BUY" tab. If you ctrl+click an item from your stash, it instantly sells without confirmation. The second tab would be a "Buyback" where you can see what you sold in the current trade session. If you leave the screen your buyback is reset and items cannot be recovered. Another way would be to keep buybacks for the last X items. You would need to pay what you received to get back. The item would not lose it's FiR status. This preleminary and simplistic rework has issues, notably that you have to know to right click to sell. One way to fix that would
be to make right click sell to trader instead of control click, but that would definitely make missclicks the first few days (and buyback would
be investigated. 13.9
Currency exchange rates should
be easily available in relevant areas (Peacekeeper, Therapist and flea market) for all currencies (Rouble, Euro, Dollar, Bitcoin)
be boxables and moved around. At least to be dropped in boxes, ideally to be moved around freely.
There is a limit of 20 images. 🤷♂ Example 14
15. Quest inventory
If you loot too many quest items in a raid, you can end up not being able to loot it.
I assume this is by design and it is why you have limited quest item space.
The quest inventory could
be infinite if it's not by design to be limited.
The quest inventory should
be manageable. In my case i had a 1 slot item blocking me from taking the suitcase, I should
have been allowed to move that 1 slot item to the top or to the right of my inventory, clearing a whole line and letting me take the case.
Quest items could
be stored in backpack (and resized) ; since you lose them on death it's not relevant to the players looting you or you dying and that issue would be gone. Storing it in your stash would
also prevent you from losing it by going in raid with it by mistake. Taking it in raid or giving it to trader would
be a volontary action. It also makes much more sense that way as other quest items (that are also usable items) work that way.
Alright this ended up taking more time than my lunchbreak, and there is *much* more to write but for the time being I'll leave it at that and come tomorrow to add your suggestions or mine. See you in 24 hours.
Do not accept any trade offers until Valve has issued a public statement. Make sure you double-check each item offered in all of your trades to make sure it's from the correct game. Look for warnings about not having played a game for any items offered in a trade.
There are multiple reports of brand new Steam games publishing their own (unused) items using Valve's assets and thumbnails - items completely unused even by their own games, intended to look like high-value items from Valve games for the sole purpose of scamming veteran and novice traders alike. Valve has since implemented a warning to identify these previously-impossible-to-spot fakes, which will look like this: https://imgur.com/a/B1BvoMV
These items are NOT from the respective games they appear to be from, and therefore cannot be used. No, that purple-border hat that says it has a "burning flames" effect won't show up in any of your TF2 loadouts. The scammer simply uploaded the thumbnail from a real item into their own game's assets, and copied the description into all their own item's respective fields to look as identical as possible. Again, even though you see that high-value item in your trade window, it isn't real.
Initially, I intended to keep this quiet, in hopes we wouldn't have copycats, so it's admittedly a bit old, but since the original thread (posted on the popular TF2 trading forums Backpack.tf)
to my dismay has received widespread attention throughout the community
, scammers have taken notice, and other shovelware games have begun following suit
I myself, along with several other high profile trading community admins, attempted to quietly contact Valve (both groups and individuals) about this over multiple channels including Steam chat and email, but have yet to receive any comment or acknowledgement. Given Valve's longtime stance against curating the Steam Store, and a lack of response to reports about this scam, the method will probably continue increasing in popularity for the foreseeable future. Therefore, you should make sure you know how to protect yourself, because you'll most likely run into it yourself soon.
This is very crafty,
but can be caught with some extra due dilligence if you pay really close attention. When inspected in the owner's inventory, or hovered over in a trade window, each item lists what game it is from right below its name, next to an arbitrary icon (which seems to be set by developers and can look like the real game) right here where I've outlined. For comparison, here is what a real item, from its respective game, will look like in a trade offer window if you hover over it. This seems to be the only detail shovelware developers can't change, and it's your one warning that something is wrong before you finalize that trade. Once you commit, the item will be placed in a new, separate inventory tab for the shovelware game, and you won't be able to use it in any other games (or the shovelware one either, considering how these items are generally used). Disregard that.
Developers have found a way to change the display name
for their items, and fakes are now practically indistinguishable
from real items. Your best bet is to stop trading altogether
until Valve has issued a public statement with a fix.
If you see a trade offer containing bogus items from a shovelware game, please
do the community a favor and report it. Not just the trade offer, but the game itself. To report a game in the Steam Store:
- Click on the tiny flag icon below all the game's technical specifications. You can find it here.
- Select the Fraud option, and explain that you received a trade offer containing misrepresented items. (Screenshot)
Related crosspost: https://www.reddit.com/GlobalOffensiveTrade/comments/930hro/warningpsa_doublecheck_that_your_csgo_items_o
The game Abstractism
has been removed from the Steam store
, and both the developer's and original TF2 scammer's Steam account from the backpack.tf thread
have been suspended. However
, this post wasn't about any particular developer or scammer, or even to force action from Valve. It was about the fundamental problem with allowing hoardes of developers unfettered access to create their own items for a $100 Steam Direct fee, and how to protect yourself from the consequences. Just because this one shady developer was banned doesn't mean you're safe. The scam method quickly grew in popularity overnight, and will likely continue to circulate until things change. Please, please, please
review the instructions above about checking the game each item is from, and reporting games that abuse this.
It seems that I was mistaken, and developers actually can
change their app's display name in the trade window. There's no easy way to differentiate fake items anymore
. I don't even know what to recommend anymore, except don't trade for the next few months until Valve figures something out.
App in question changed their item display name to "Team Fortress 2"
, and has already started churning out high-value TF2 items
. This "bitcoin miner" app was purchased from someone else (changed publishers)
within the last hour or so. Credit to u/antigravities
for pointing out the appID changes.
from Valve has stated that, among other things, Valve will now require approval for app name changes
to in-game items. Finally, u/Drunken_F00l
commented that victims who were scammed by this method before the warning went live will receive their items back
. More updates to this situation are pending.
| || |https://pundix.com https://i.redd.it/ad9tfd3rjpi21.jpg submitted by Superbit123 to PundiX [link] [comments]
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My actual QR code, scan to see UI on XWallet.
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How to top up your XWallet from other wallets; • Select the ‘Card’ icon and choose the virtual card. • Select the type of currency you want to top up. • Tap on the ‘Receive’ icon and choose ‘View address’. • Copy the top-up address or scan the QR code. • On your other wallet, choose the correct type of cryptocurrency and insert the XWallet top-up address to make the transfer. (Note: The speed of transferring tokens from other wallets to the XWallet app varies, depending on their relevant blockchain network conditions. To make instant payment transaction at any XPOS merchant, we recommend users top up their XWallet account from other wallets at least 6 hours before using the app.).
XPASS Card Order; https://forms.monday.com/forms/088c80c8f7e4f1ba13816312097ddcd3
Visa, MasterCard, Apple Pay, Samsung, American Express, BNB, LTC, XVG, NPXS, E2Pay.co.Id, Alipay, M-bayar, Go Pay, WeChat, Xpos Consortium, Ubivelox, XPOT and many more. Distributors; Manticora Capital, Bit Captial, Ubivelox, BlockPay and more to follow. Blockchain; NEM, UTrust, GGOX, Verime, Wanchain, Stella, Genaro Network. More to follow.
Burning of NPXS;
A quick summary of Pundi X token’s utility on each and every transaction: 1. A bit of it is burnt for every crypto related transaction that happens in through our XPOS. 2. The token is used to list other tokens in our XPOS, for example, QTUM paid us a sum of NPXS to be listed later in our XPOS, and this will include future coins that will be listed in our XPOS. 3. Loyalty programs are made & paid with NPXS. 4. Ads that run through our XPOS are also paid in NPXS. 5. Future products will be paid with NPXS. 6. Claim goods and services from merchants.
The XPOS is comprised of two parts, the consumer and merchant.
The Point of Sale device (XPOS);
For the merchants; 1. You get 1% extra as a fee. You can set it up from 0-3%, but we recommend 1% fee. 2. You can sell crypto again with that 1% fee. 3. You can sell the XPASS cards. 4. The POS can setup your inventory, loyalty programs, ads, and print smart receipts. 5. You can accept crypto, again the 1% fee. 6. You will be one of the first to change how the world uses crypto.
For the XPASS holders; 1. They can liquidate their crypto assets through our merchants, hassle free. 2. They get a special discount. 3. If you lose the XPASS black card, we are able to recover it (as long as you have the security card).
Case study of fees;
▪ 100% of Pundi X’s revenue that is generated through transactions on the XPOS will be removed permanently from our NPXS token circulation (and that's called token burn). This means that if Pundi X makes $1 of revenue from a transaction, they will take $1 worth of NPXS out of circulation permanently. NPXS tokens taken out of circulation will never be able to re-enter the circulation in any way as they will no longer exist.
▪ if the transaction is made in Pundi X tokens, we will take the tokens immediately out of the total supply. If the transaction is made in other tokens or fiat, we will use the proceeds to buyback NPXS, after which we will permanently remove the NPXS tokens from circulation and ensure they can never re-enter circulation.
▪ In case of a fiat to crypto transaction (including a payment with mastercard/visa) NPXS will be also burned.
▪ Case study 1: a user buys $1,000 worth of crypto from a merchant in a store using Pundi XPASS card. The total charge a user has to pay is $1,010; $1,000 for the crypto and $10 for the service fees. Of the $10 received, $6.50 is paid to the shop merchant for rendering this service. $3.50 is paid to Pundi X for providing XPOS (switch) and XPASS (Issuer) service.
Function X Blockchain – A game Changer: https://i.redd.it/5ibzoexntpi21.jpg
The f(x) (short for Function X) blockchain under current test environments, each XPOS is an f(x) node; all data from the XPOS will be fully encrypted and stored in f(x) low level IPFS. Our IPFS is one that is specially designed for XPOS, f(x) and other smart devices. The f(x) public ledger will record all transactions, and the chain deploys sharding and PBFT. At Pundi X, we believe that open source is the way to go and to strengthen the blockchain community. We will gradually enable all of our operating system and f(x) chain’s code to be open source. It will be free for all Dapp software and hardware manufacturers to develop products for the f(x) ecosystem, hence achieving true decentralization. Let’s all work together and re-engineer a decentralized world.
10x for Speed; Visa can run 7,000–20,000 transactions-per-second (“TPS”). Any blockchain that offers small multiples of speed improvement is unlikely to displaced a tried-and-tested system like Visa. A 10X increase means 200,000K TPS has to be achieved. Our upcoming blockchain called Function X (fx for short), we have to make sure we are comparable if not faster, at 10X it is at least 200,000 TPS, not just on paper, but in real application. Sharding depends heavily on the availability of nodes. Confirmation processes increase by an order of magnitude when you increase node counts, we are already deploying the XPOS which will act as nodes.
10x for Scaling; Scalability in a restaurant means how fast can you serve your meals, the faster you can scale, the more business you can have. Therefore, companies like McDonald’s spend a lot of effort shortening the time between ordering and checkout to serve its customers. Scalability in blockchain is similar: it depends on the code (how fast can the burgers be flipped) and also nodes (how many cashiers can confirm the order). So whose code is the best? We will only know when proven. And what about nodes? The blockchain with the largest nodes will prevail. Currently Ethereum has the most nodes, but maybe not for long.
10x for Consensus; And what about nodes? The blockchain with the largest nodes will prevail. Currently Ethereum has the most nodes, but maybe not for long. With our minimum plan to roll out 100,000 XPOS in three years, we will be able to scale up transaction numbers significantly as the number of XPOS devices increases. Can we do much more than 200,000 TPS? Let’s analyze: Sharding is a process of dividing a global network into pieces of a local network. Each local network would then take charge of two-thirds consensus so that a particular transaction is verified in the local network and then broadcast to the global network.
Five Pillars of Function X Blockchain;
- Fx Operation System - (ROM) Android-modified blockchain-enabled operating system. Users can switch seamlessly between fx blockchain and regular everyday android mode.
- FXTP - (Web Protocol). Decentralized transmission protocol (P2P) and similar to https.
- Docker - Open Source platform for developers to build, ship, and run distributed applications (DApps).
- IPFS - Storage of various contents.
- Public Blockchain - A High performance and secure public blockchain.
More details here; The Road ahead: https://medium.com/pundix/f-x-%EC%95%9E%EC%9C%BC%EB%A1%9C-%EA%B0%80%EC%95%BC%ED%95%A0-%EA%B8%B8-cb258f0e397c
The Blok-on-Blok (Smartphone);
The Blok-on-Blok (BOB), and the first true blockchain phone call, we demonstrated to thousands that we had a new protocol for communication that could take blockchain beyond the world of financial transfers. The BOB is powered by Function X OS which is based off the Android OS 9.0, so there is a backward compatibility with any Android apps. Blockchain-based calling and messaging can be toggled on and off on the phone operating system, which builds upon Android 9.0. On the blockchain mode, the services in the BOB can operate completely independently of centralized carriers. Users can route phone calls, messages, and data via blockchain nodes without the need for centralized service providers. The BOB is in fact the first mobile phone that can run completely on a decentralized ecosystem powering telephony, messaging, and data transmission. The BOB itself significantly expands the use of blockchain technology beyond financial transfers. Every BOB Phone is also a node on the network to contribute to the operation of the blockchain ecosystem. Content and connectivity are organized in a distributed, node-to-node manner. https://i.redd.it/ne3iufycqqi21.png
- Every device in the Function X ecosystem will be a node and each will have its own address and private key, uniquely linked to their node names, not unlike traditional URL and IP addresses.
- The OS can be overlayed to any existing Android devices without any compromises and compliment as a node to the function X blockchain.
- Using a new DApp published on Function X, Zac hailed a New York City cabbie from midtown Manhattan to Central Park via a smart contract executed on Function X. The taxi order was both conducted and recorded on-chain and by-passing any ride-hailing service via BOB.
- In the browser, you may browse the traditional Internet via HTTP or use the blockchain Internet via FXTP.
- In f(x) OS, users are able to switch seamlessly between two modes. The blockchain mode allows a user to be connected to the blockchain - everything which you do in this mode like texting, calling, taking photos, browsing, etc. will be transmitted via the blockchain. In the traditional mode, it is like any other Android phone.
- You can develop DApps for X Play Store and regular apps for Google Play Store. Note: Final design and specs are subject to change.
The FX blockchain: Giving data control back to users and creators. “What this all means is that data control can and must be given back to users,” said Pundi X Founder and CEO Zac Cheah.
“Telecommunications and Internet companies have derived tremendous value from controlling data. By decentralizing apps, we can put this data onto a smart contract, effectively giving control back to creators and to users”.
“Much of what we call peer-to-peer or ‘decentralized’ services continue to be built upon centralized networks. We are changing that,” added Cheah.
Mobile devices as nodes;
“Scalability in blockchain is derived from the number and geographic spread of nodes. It is clear how achieving a critical mass in terms of scale will require something with a high utility for people. The BOB thus has the potential to establish a large global pool of nodes,” said Pitt Huang, co-founder and CTO of Pundi X.
“And with Function X offering people the choice to be independent of a centralized communications network we’ve created a new use, a high and universal utility for blockchain. In turn, this will give life to a network large enough to support better scale, throughput, and new potential applications, plus true decentralization that has so far eluded blockchain.”
YouTube in-depth close up videos; 1. Introduction to BOB phone - Part 1 of 6 2. Bringing Function X to life with the BOB - Part 2 of 6 3. Setting BOB up as a Node - Part 3 of 6 4. Using the BOB to manage your files and browse the web - Part 4 of 6 5. Blockchain-based text messaging on the BOB - Part 5 of 6 6. Blockchain Call on the BOB - Part 6 of 6
More details here; Website; https://functionx.io https://medium.com/functionx/xphone-mwc19-new-design-and-specifications-including-the-x-button-announced-1c720b04f660
The F(x) Coin;
The f(x) ecosystem is fully decentralized. It’s designed and built to run autonomously in perpetuity without the reliance or supervision of any individual or organization. To support this autonomous structure, f(x) Coin which is the underlying ‘currency’ within the f(x) ecosystem has to be decentralized in terms of its distribution, allocation, control, circulation and the way it’s being generated. https://i.redd.it/scikiwyj7qj21.jpg
Broadly, there are four main participants in the f(x) ecosystem, as shown above: • Consumer: Users enjoy the decentralized service provided by the f(x) ecosystem.
• Infrastructure Service Provider: Providing infrastructure service like the ones provided by mobile carrier, Amazon AWS but in a decentralized way.
• Developer: Building DApp upon f(x) network like Uber, AirBnb, Alibaba.
• Financial Service Provider: Providing liquidity of f(x) coin like NASDAQ, Morgan Stanley.
Infrastructure service provider, Developer and Financial service provider contribute the seamless operation and service shall generate the positive circulation, innovation and value flow to the f(x) ecosystem.
The value flow of the Function X ecosystem; • Infrastructure service provider can offer the service, such as Blockchain, FXTP, DDocker and IPFS to earn f(x) Coin.
• Developer can build applications upon f(x) OS to earn f(x) Coin and at the same time they need to pay for the infrastructure service.
• Consumer enjoys the service and pays for the service in f(x) Coin.
• Developer and infrastructure service provider shall earn f(x) Coin in return by providing their service and they can liquidate it through the financial service provider to earn some profit.
Together, these four participants will create a positive value flow. More service providers will enhance the quality of service and attract more consumers. More consumers will bring more value to the ecosystem by attracting more service providers,and creating f(x) Coin liquidity. Deep liquidity of f(x) Coin will attract more financial service providers to enhance the stability and quality of liquidity. This will attract more service providers to the ecosystem.
Utility of f(x) Coin;
f(x) Coin is the native ‘currency’ of the Function X blockchain and ecosystem. Services rendered in the ecosystem will be transacted with the f(x) Coin. Possible scenarios include: • For service providers: To get paid by developers, companies and consumers for providing storage nodes, DDocker and speeding up of network connections. The role of service providers will described in other sections.
• For consumers: To pay service fees for using DApps, nodes, network resources, storage solutions and other services within the f(x) ecosystem.
• For developers: To pay for services and resources rendered in the ecosystem such as smart contract creation, file storage (paid to IPFS service provider), code hosting (paid to DDocker service provider), advertisements (paid to other developers) and others. To get paid by the enterprises or organizations which require the developer’s service.
• For enterprises or organizations: To pay for service fees, developer fees and advertisements. Services provided to consumers will be charged and denominated in f(x) Coin.
• For phone and hardware manufacturers: To pay for the Function X Operating System customization. Note: we plan to only build a few thousands of the BOB flagship handsets and leave the rest to third-party manufacturers to build more using our operating system.
• For financial institutions: to receive payment for financial services rendered for the ecosystem.
• Many more future scenarios. https://i.redd.it/r7626yle8qi21.png
Hence f(x) Coin can be used as ‘currency’ for the below services, • In-app purchases • Blockchain calls • Smart contract creations • Transaction fees • Advertisements • Hosting fees
Updated fx article: https://medium.com/functionx/f-x-ecosystem-and-tokenomics-explained-ee026ce6815
Contact Us; Please also read the white paper which can be found on the official webpage: https://pundix.com/
A detailed simple guide for Pundi X in Spanish language; https://www.reddit.com/PundiX/comments/a7gdt4/a_detailed_simple_guide_for_pundi_x_in_spanish/
This is a post that isn't just aimed towards newer players, but to everybody.
I'm including a lot of information in this, and it is basically my guide to trading in general. It's a compilation of my past 2 years of trading combined with everything I've learned from other people, and I hope that it helps you all.
I will be adding more on to this guide, but this has already taken me 4 hours to type, so I will be gradually adding on. If you have anything to contribute or suggest to me, then please feel free!
I would also like to add that I'm doing my best to credit everyone who made x image, but some of the images were found on imgur or without parent posts, so if you could please tell me who made x image, I will happily update the post with credit to them. Edit: Fixed a lot of typos. Edit 2: Thanks for all of the support and feedback! Very glad to know that people will be using this guide :) Edit 3: If you guys want, I will go ahead and work on the video version I was considering making this week. It will be a fair amount of work, but It should be nice. Edit 4: More Grammar and spelling fixed Edit 5: Removed Katowice price Generalization Edit 6: Holy shit! This is now one of the top 6 highest ranking posts of all time on the subreddit! Thank you all so much for the love and support, and let's try to keep new traders always informed and aware! Index
(Press CTRL+F To Find These on the Page) 1.0 The Basics
2.0 Patterns: What are they?
- 1.1 Getting Started
- 1.2 Who To Trust
- 1.3 Cashrep & Steamrep
- 1.4 Most Common Scams
- 1.5 Trading Etiquette
- 1.6 Trade Confirmations: What are they?
3.0 Float Values (Exteriors): What is Float Value/exterior?
- 2.1 Slaughter
- 2.2 Crimson Web
- 2.3 Fade
- 2.4 Marble Fade
- 2.5 Electric Hive
- 2.6 Kami
- 2.7 Case Hardened
- 2.8 Doppler
- 2.9 Other
4.0 Key Trading 101
- 3.1 All Knives
- 3.2 All Skins
5.0 Souvenir Items
- 4.1 Items over 130 Keys
- 4.2 Key Prices
6.0 Stickers on Guns
- 5.1 Which Stickers Add Value?
7.0 Trading FAQs
- 6.1 Calculating Sticker Value
Without further stalling, let's get started! 1.0 - Trading Basics
In late 2011, before CS:GO was even released, Valve introduced the ability to trade TF2 items in Steam. It was a phenomenon that nobody thought would become as big as it was, and it has only expanded over the last 5 years. With the Arms Deal update in CS:GO on the 14th of August, 2013, we were introduced to what would eventually become one of the largest and most sustained economies in gaming. A trade is when two steam users interact by moving items from accounts, and the safety and level of it has evolved since its release. Trades can be live, or they can be offers
. An offer is when a user sends a non-live trade to another player, who can then spend time to think about it, and either decline or accept the offer. 1.1 - Getting Started
Against what all of the nothing to knife videos would lead you to believe, trading is not something where you can get to a FN Dragon Lore from a Nova Sand mesh... well not within 2 weeks (Unless you are very fucking lucky.) The best way to start out trading is to invest $50+ and start from there. The more you invest, the easier it is to make profit, but there are more risks associated with some higher tier items. The least amount of money you should spend when getting into the game is $10, $5 is fine too, but honestly, it is worth spending the amount of money that you might spend on lunch to buy some skins that will last longer then said lunch.
In order to get started with trading, you will need the following:
- 1. A Steam Account (And the Desktop Client, obviously)
- 2. Some Items
- 3. A Smartphone
- 4. The Steam Mobile App
- 5. Common Sense (This one is extremely important)
The rest is explained throughout this guide. 1.2 - Who to Trust
Deciding on who to trust is simultaneously extremely easy and incredibly difficult. When you're doing a normal trade, there is next to nothing that the other person can do to scam you. Basically, as long as they or you send a trade offer with both items in the trade, you're golden. Never
trade with people who do the following:
1.3 - Cashrep So what is cashrep?
- Ask for a middleman for an item to item trade. If they ask because you have two of the same item and want to make sure it isn't glitched, don't listen to them.
- Accounts that claim to be CSGOLounge bots that need 'verification' or else your account will be banned. They're just bullshitting you.
- People who will say that they will get you items later (i.e. offering 75 keys for an 80 key item, and they will give you their extra 5 tradable keys later.
- People who offer you real cash for your items, especially if you didn't ask for cash. If you're asking for cash, then check their cashreps and do your research, this is explained in the next subchapter.
Cashrep is a Reputation thread that a user uses when they are doing trades for real money. If you're looking to start trading with real money yourself, the best thing to do is to small money trades with extremely reputable traders who have extensive cashrep, to start building your own. So what is steamrep?
) is a community run website that is aimed stopping scammers in their tracks. Always
check a user's account before trading with them, regardless of whether they are doing a cash trade with you or not. This is important, because some people will go to extensive lengths just to get a bit of extra cash from you. I am also aware that everyone does not believe steamrep is necessary, but believe me when I say that it is actually a very useful tool that has saved me plenty of time with figuring out people who have tried to scam me out of real money. 1.4 - The Most Common Scams
1.5 - Trading Etiquette
- The Middleman Scam: This is probably the most common scam. It is where the Scammer will tell the victim that they want to use a victim's friend as a middleman to trade the item to to make sure it isn't duped. They will then use one of their friends to impersonate your friend, and add you to a group chat with the fake friend, and then steal your item. Just simply don't trade with these people.
- The Swap: Another very common scam where the person will have two of the same item, but with different stickers/conditions/patterns, and they will swap out the item you want with the shittier version. This one can be tricky, if the person has two or more of the item you want, get them to send a trade offer, and inspect the skin in the offer before accepting.
- The Fake Bot: If you're livestreaming & gambling (or even not streaming sometimes), or you post a trade on lounge, always check the verification codes and the bot's pages to make sure that they are indeed the bot you think they are. This is pretty easy to avoid, as Lounge bots will never need to verify your account.
Here is a list of the things that you should and shouldn't do just as general rules of thumb.
1.6 - Trade Confirmations: What Are They?
- Don't be an asshole. You'll get more respect, better offers, and you'll probably make friends just by simply being more polite with people. Even when getting frustrated, attempt to keep your head screwed on and be polite.
- Always check your item's prices before listing them. If you've had an item for a while, it may have gone up/down, and it's easier on everybody if you just doublecheck the price of your item so that people don't yell at you. Also, don't just overprice your items at all, unless they actually have the value for it.
- Respect people of higher authority. Well-respected traders are well-respected for a reason, if you're talking with someone high up on the trading ladder, be sure to treat them well.
- Don't beg for items. Pretty straightforward.
- Don't argue with people's prices on items unless you are extremely experienced with them. If you legitimately believe someone is asking too much for an item (i.e. a case hardened), get someone who is experienced to take a look at it.
- When you mention float values, don't only type the first digit after the 0 (i.e. Karambit Crimson Web 0.1 Float). This can be misleading, as items such as dragon lores vary extremely from 0.29 to 0.20 floats.
Trade confirmations are done via a mobile device. They are pretty much forced upon players to make them do their best to keep their accounts secure. All that you need to do when trading is open your phone, click on the notification that the app gives you, and doublecheck
and confirm the trade. 2.0 - Patterns: What Are They And Why are They Important?
A pattern is an ID from 1-999 that is assigned to any item in one's inventory. Randomly generated skins (such as Electric Hive, Crimson Web, Case Hardened, Modern Hunter, Fade, etc.) will appear unique in every pattern. Don't be mistaken though, patterns do
affect static skins (such as Dragon Lore, Fire Serpent, Howl, etc.) in a significant way as well. Each pattern also changed wear placement on the gun slightly (i.e. two different skins with the exact same float but different pattern IDs can have completely different scratches.)
It is also noteworthy that every single skin on a given gun with a certain pattern ID will have the exact same wear placement, regardless of what skin it is. This is important. Note that on ALL of the DLC Knives (Butterfly, Huntsman, Falchion, Shadow Daggers, and the Bowie Knife), the patterns are mirrored. This means that any 'double sided xx' on these knives are lying, or just uninformed. 2.1 - Slaughter Patterns
Slaughter has a wide variety of unique looks, but not all patterns that people claim are patterns are accepted by the community.
The most commonly used patterns are listed here:
This is an image that shows what all of the slaughter patterns look like (generally).
- White Diamond
- Zebra (any pattern that isn't above)
It however does have a terrible example of a heart, but finding good heart examples can be difficult. This is what the slaughter pattern i nthe game files looks like, the shape in the middle of it is the heart. 2.2 - Crimson Web Patterns
Crimson web simultaneously matters the least and the most when it comes to patterns.
Here is an album of 3 different factory new m9 crimson webs, each with different webs to illustrate my point. 2.3 - Fade Patterns
- If a crimson web knife has a float of 0.23 or higher, then the Webs shouldn't add any value. The exception is karambits, where it may add a few keys.
- On Factory New Crimson Webs (Knives only), a good webbing can increase the price by as much as 600 keys. The best example of this is again the Karambit, or the M9, as the M9s with 3 webs will usually sell for 500+ keys more then ones with no webs to one web.
Fade value varies from knife to knife. On the gut knife it is actually unaffected 95% of the time (110% 0.00x usually goes for 105% of market, but nothing else usually sells for much more.) Flip knives are actually sold equivalent to their fade percentage of SA Price (i.e. 90% fade for 90% of steamanalyst, and same for 110%). Meanwhile Karambits go as low as 190 and as high as 700. I will have to update the guide with more prices soon. Tip
: You can use CSGOZone
to check the fade percentages of most knives pretty acurately, but it isn't 100% accurate, so doublecheck with people to confirm the fade. Tip 2
: Metjm has an amazing database to scroll through every
fade pattern on a few of the knives. View Here. 2.4 - Marble Fade Patterns
Marble fades are one of the most desirable knife finishes in the game, being quite popular in general. Against what some of the shittily made guides out there will have you to believe, you can only get True Fire & Ice with no yellow on the Karambit, Flip Knife, Gut Knife, and Bayonet.
This means that you cannot get Fire and Ice on the M9 Bayonet.
On The M9 Bayonet, the most desirable pattern is the Max Red tip, the least desirable is yellow, and the middle child is blue tips. 2.5 Electric Hive Patterns
Electric hives are a skin with a wide pattern range, but many traders either ignore them or are even unaware of the pattern value ranges. I'm an Electric Hive enthusiast myself, and I'm speaking out of my own experience for this part.
Similar to Case Hardeneds, Electric hives desirability peaks at Full Blue, followed by Full Orange hives. Other hives are generally considered to be nothing special, and sell ar market.
The desirability of blue patterns is based NOT
on the amount of blue/orange, but the solidity of the line itself. The ideal patterns are shown below, note where the purple line sits.
There is more to go into with these, will add more images when Metjm's buggy screenshots are updated. 2.6 - Kami Patterns
Kamis are purely based on whatever the person is willing to pay for them. A Good example is the Vagina Kami, which from what I've heard has sold for more then 20 keys in the past.
Many patterns exist on the back of the 5-7 Kami, but there aren't that many solid guides for them. 2.7 - Case Hardened Patterns
Case Hardened is simultaneously one of the most and least desired skin & knife finishes in the game.
The prices of these items involve too many factors for me to go over, but the TL;DR version of it is that Blue = Sexy and Rust/Grey = Shit.
Here are some examples of blue gems for each case hardened. Credit to acidaus
for finding some of the METJMs and Alamer99
for 3 of the bowies: 2.8 - Doppler
Doppler is extremely controversial because of some of the terms that certain people use to describe their knives.
There are 7 different game files for the doppler, called Phases. The phases are as follows.
People use terms such as "Fake Black Pearl" and "Pink Galaxy" to describe their dopplers. Using terms that do not describe something that it isn't aren't allowed (i.e. a Phase 3 full black is just that, full black. Not a Fake Black Pearl. Phase 1 can arguably be fake black pearl since it has purple, not black.) This is the gray area of dopplers, and is up for debate. 2.9 - Other
This section is for skins that some people may argue deserve to have pattern price differences, but in my experience don't matter. Icarus fells for example are very debatable. I've bought and sold almost
all of the Phases of icarus fells for 85% of steamanalyst in keys (only float has mattered in my experience), but I know that some people find certain patterns more desirable. With items such as Icarus fells, it is purely the user's preference that matters.
Other items that fall under this category are:
3.0 - Float Values: What Are They?
- Blue Steel
- Safari Mesh
- Sun in Leo
- Dark Water (Same palette as slaughter)
- Minotaur's Labyrinth
A float value (Or Floating Point) is a static numeric string used in programming to set a value for whatever purpose is correct in context. In the case of CS:GO, the float value of an item determines the amount of wear it has (relative to the pattern seed's wear placement.) Basically, higher float skins have worse wears (Battle-Scarred through Field-Tested) and lower float skins have better wears (Field-Tested through Factory New.)
The Float ranges for items are as follows:
3.1 - Float Values and Knives
- 0.00x - 0.069 = Factory New
- 0.07 - 0.149 = Minimal Wear
- 0.15 - 0.379 = Field-Tested
- 0.38 - 0.449 = Well-Worn
- 0.45 - 1.00 = Battle-Scarred
Float ranges vary on every skin in the game. It's noteworthy that on the Karambit, the pattern is just as important as the wear, as you can get 0.04 corners that look better then 0.000x ones.
Many knives have a minimum float of 0.06, which makes Factory New extremely rare, since skins have a bell curve on condition (making Field-Tested much more common then Factory New and Very Battle-Scarred)
- Crimson Web, Night, Ultraviolet, Boreal Forest, Forest DDPat, Urban Masked, Scorched, Safari Mesh, Vanilla (Yes, Vanilla too): 0.06 - 0.80
- Fade, Marble Fade, Tiger Tooth, Doppler: 0.00x - 0.079
- Stained, Damascus Steel, Case Hardened, Blue Steel: 0.00x - 1.00
- Rust Coat: 0.40 - 1.00
- Slaughter: 0.01 - 0.259
As you can see, most of the knives with Custom paint finishes all have a 0.06-0.80 float range, making FN equally rare on all of them. Fades are uncommon in minimal wear, but not as rare as a FN Crimson web.
Rust coat and slaughter are the only knives that don't follow the trope. 3.2 - Float Values and Skins
Skins float ranges are determined by their creators.
The only skins that have 0.06 min floats are usually valve-made skins (such as fire serpent, safari mesh, etc.) and most other skins are usually 0.00x - 1.00.
Notable exceptions are AWP/M4 Asiimov (0.18 - 1.00) and Galil Chatterbox (0.35 - 1.00.) 4.0 - Key Trading 101
Keys are the universal currency of the Counter-Strike economy. So how exactly do they work?
If your item is regularly listed on the steam market (and doesn't have any special stickers/patterns), then the typical way to list it is to use SteamAnalyst
's averages, and multiplying them by 0.80-0.90 depending on the item's desirability. 0.8 is 80%, which is usually considered a quicksell. 85%-90% are considered quicksells by some and normal prices by others. Note that no item should sell for 100% of steamanalyst if it has no special traits, unless the person wants the item very fast. 4.1 - High Tier Key Trading
For items over 130 keys, the most common thing to do is to look on Reddit (or lounge, depending on your style) and find similarly listed items that actually sold at that price recently.
These are the community's agreed prices on these items. If you're using items that are regularly listed on the steam community market to trade for high tier items, then you will need to use the 80-90% averages as explained above. 4.2 - Key Prices
When buying keys with real cash, the price for you depends on several factors.
- Where you're buying from or who you're buying from.
- The method you're using.
- The amount you're buying.
- Your Reputation/Who You Are
The Price for keys varies depending on these factors. Basically, the more reputable you are, the easier it is to get cheaper keys (Via Bitcoin rates are usually $1.8-$2.0). This completely depends on the above factors though. 5.0 - Souvenir Items 101
Souvenir items are items that were dropped from Souvenir packages, which were dropped from Valve-Sponsored Counter-Strike: Global Offensive Majors. These are all of the majors that have happened so far:
5.1 - Which Stickers Add Value?
- 2013 DreamHack Winter
- 2014 DreamHack Winter
- 2014 EMS One Katowice
- 2014 ESL One Cologne
- 2015 ESL One Katowice
- 2015 DreamHack Cluj-Napoca
- 2015 ESL One Cologne
This is a debatable subject.
Stickers based on rarity (Rarest to Most common):
- 2013 DreamHack Winter
- 2014 EMS One Katowice
- 2014 DreamHack Winter
- 2014 ESL One Cologne
- 2015 ESL One Katowice
- 2015 ESL One Cologne
- 2015 DreamHack Cluj-Napoca
In the latest two 2015 tournaments, signature stickers were added, and some of these add significant value to guns. These are the stickers that add the most value.
- ScreaM (M4/AK-47)
- kennyS (AWP)
- GuardiaN (AWP)
- LDLC & fNatic from DreamHack winter 2014 (SSG 08 | Detour)
- Device (AWP)
Most other signature stickers don't add significant value. These are just the most noteworthy ones. 6.0 - Stickers on Guns
Up until mid 2015, stickers adding value to guns was considered to be a joke by the general trading community. Once the Katowice 2014 stickers skyrocketed, people realized that the look was actually worth paying for, and Kato 14 collectors started to grow. Now, stickers are considered to be an important part of the trading meta if their value is > 10 keys. 6.1 - Calculating Sticker Values
Before anything else, check these factors:
- The number of related stickers (i.e. 4 katowice 2014 stickers or just 1 katowice 2014)
- The placement (If there is only one notable sticker, or the best one is in the worst position)
- Are they scratched? (Even if it's just scratched once, the sticker loses all of its value immediately to a collector.)
Unfortunately, the price from stickers varies too greatly based on these factors as well as trivial things such as StatTrak and all of that, so I will not be adding back the general pricing. 7.0 - Trading FAQs
Q. What are steam levels and why do they matter?
Steam levels are a level (ofc) that is determined based on the number of badges a user possesses. Each badge is worth 100 XP (with a few exceptions) and they cost money to craft (usually). High steam levels have spent considerable amounts of time & money, and usually don't want to risk their high level account as it is hard to replicate. This does not mean that someone with say a level 300 account isn't scamming, but it is much less likely for someone with a steam level > 200 to scam then someone with say a 50 level. (Though there are scammers and legit dealers at all levels.)
Q. I got scammed, what do I do?
Report it to Steam Support and on the Steamrep Forums & Partner communities. GoTrade itself is a great place to report scammers.
Q. Why are Katowice Stickers and some souvenirs so expensive?
Simply because of the fact that they are from a time when CS was newer and less popular, so there is a small supply of them.
Q. Why do traders pay so much just for a certain float or pattern?
Because of the rarity, uniqueness, and look.
Q. How do I get started on cash trading?
The best way to get started on cash trading is to deal with well known traders in small amounts to build a rep. That's the end of the guide (For now). If there is anything that I should add to it, please let me know as I will be expanding it in the future. It took a considerable amount of time to make this, so I would very much appreciate your feedback!!
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